499 lines
11 KiB
Go
499 lines
11 KiB
Go
package minecraft
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import (
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"coreapp/util"
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"coreapp/util/ws"
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"fmt"
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"github.com/gin-gonic/gin"
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"github.com/gorilla/websocket"
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"google.golang.org/protobuf/proto"
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"math/rand"
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"net/http"
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"strings"
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"sync"
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"time"
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)
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type ServerType string
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const (
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ServerTypeUnknown ServerType = ""
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ServerTypeLobby ServerType = "LOBBY"
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ServerTypeRoom ServerType = "ROOM"
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ServerTypeLimbo ServerType = "LIMBO"
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ServerTypeSystem ServerType = "SYSTEM"
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ServerTypeMega ServerType = "MAGA" // make america great again
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)
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func (typ ServerType) Prefix() string {
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switch typ {
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case ServerTypeLobby:
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return "L"
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case ServerTypeRoom:
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return "mini"
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case ServerTypeLimbo:
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return ""
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case ServerTypeSystem:
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return "S"
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case ServerTypeMega:
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return "mega"
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case ServerTypeUnknown:
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default:
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return "U"
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}
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return "U"
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}
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type Status string
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const (
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ServerStatusFree Status = "FREE"
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ServerStatusWaiting Status = "WAITING"
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ServerStatusStarting Status = "STARTING"
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ServerStatusFull Status = "FULL"
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ServerStatusPlaying Status = "PLAYING"
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ServerStatusEnding Status = "ENDING"
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)
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type Server struct {
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Id string `json:"id"`
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Name string `json:"name"`
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Group string `json:"group"`
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Host string `json:"host"`
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Port int `json:"port"`
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Type ServerType `json:"type"`
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Motd string `json:"motd"`
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Players []string `json:"players"`
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Status Status `json:"status"`
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LastHB time.Time
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}
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var servers = sync.Map{}
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var serverProxyConn *ws.Conn
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var serverProxyLastHB time.Time
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func ServerMiddleware() gin.HandlerFunc {
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return func(c *gin.Context) {
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if strings.HasSuffix(c.Request.URL.Path, "ws") || (c.Request.Method == "POST" && !strings.HasSuffix(c.Request.URL.Path, "/register")) {
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if c.GetHeader("Authorization") != "NEXTCRAFT" {
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c.AbortWithStatusJSON(401, gin.H{
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"code": 1000,
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"message": "Who are you?",
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})
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return
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}
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serverId := c.Query("id")
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if serverId == "" {
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c.AbortWithStatusJSON(400, gin.H{
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"code": -1,
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"message": "请提供服务器ID",
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})
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return
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}
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if serverId != "PROXY" {
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if _, ok := servers.Load(serverId); !ok {
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c.AbortWithStatusJSON(404, gin.H{
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"code": -1,
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"message": "服务器不存在",
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})
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return
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}
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}
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c.Set("serverId", serverId)
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}
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}
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}
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func ServerList(c *gin.Context) {
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var serverList []Server
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// 遍历 sync.Map
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servers.Range(func(key, value interface{}) bool {
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server := value.(*Server)
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serverList = append(serverList, *server)
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return true // 继续遍历
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})
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c.JSON(200, gin.H{
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"code": 0,
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"message": "success",
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"data": serverList,
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})
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}
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type ServerRegisterData struct {
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Name string `json:"name,omitempty"`
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Host string `json:"host"`
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Port int `json:"port"`
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Type ServerType `json:"type"`
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Group string `json:"group,omitempty"`
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Motd string `json:"motd,omitempty"`
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}
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func ServerRegister(c *gin.Context) {
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data := &ServerRegisterData{}
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if err := c.ShouldBindJSON(data); err != nil {
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c.JSON(400, gin.H{
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"code": -1,
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"message": "请提供正确的注册信息",
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})
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return
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}
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if data.Name == "" {
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data.Name = "AUTO"
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}
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if data.Type == "" {
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c.JSON(400, gin.H{
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"code": -1,
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"message": "请提供正确的服务器类型{LOBBY, ROOM, SYSTEM, LIMBO, UNKNOWN}",
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})
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return
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}
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if data.Host == "" || data.Port == 0 {
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c.JSON(400, gin.H{
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"code": -1,
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"message": "请提供正确的服务器IP和端口",
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})
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return
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}
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if data.Group == "" {
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data.Group = "default"
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}
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server := &Server{
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Id: generateServerId(data.Type.Prefix()),
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Host: data.Host,
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Port: data.Port,
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Motd: data.Motd,
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Type: data.Type,
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Group: data.Group,
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Players: make([]string, 0),
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LastHB: time.Now(),
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}
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if data.Name == "AUTO" {
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server.Name = server.Id
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} else {
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server.Name = data.Name
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}
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servers.Store(server.Id, server) // 使用 Store 替代原来的 map 写入
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newPkt := &ServerNewPacket{
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ServerId: server.Id,
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Name: server.Name,
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Host: server.Host,
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Port: int32(server.Port),
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Group: server.Group,
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Motd: server.Motd,
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}
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if serverProxyConn != nil {
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buf, err := serverWrapPacket(ServerPacketType_NEW, newPkt)
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if err != nil {
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panic(err)
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}
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serverProxyConn.WriteChan <- ws.Binary(buf)
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}
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c.JSON(200, gin.H{
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"code": 0,
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"message": "success",
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"data": server,
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})
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}
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func ServerUnregister(c *gin.Context) {
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serverId := c.GetString("serverId")
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deletePkt := &ServerDeletePacket{
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ServerId: serverId,
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}
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if serverProxyConn != nil {
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buf, err := serverWrapPacket(ServerPacketType_DELETE, deletePkt)
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if err != nil {
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panic(err)
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}
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serverProxyConn.WriteChan <- ws.Binary(buf)
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}
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servers.Delete(serverId) // 直接删除
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c.JSON(200, gin.H{
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"code": 0,
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"message": "success",
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})
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}
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// ServerMessage 函数用于处理服务器消息
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func ServerMessage(c *gin.Context) {
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conn, err := serverUpgrader.Upgrade(c.Writer, c.Request, nil)
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if err != nil {
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c.JSON(http.StatusInternalServerError, gin.H{
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"code": -666,
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"message": "WebSocket升级失败",
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})
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panic(c.Error(err))
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return
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}
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wrapped := ws.Wrap(conn)
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go wrapped.ReadLoop()
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go wrapped.WriteLoop()
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if c.GetString("serverId") == "PROXY" {
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serverProxyConn = wrapped
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serverProxyLastHB = time.Now()
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servers.Range(func(_, value any) bool {
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server := value.(*Server)
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newPkt := &ServerNewPacket{
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ServerId: server.Id,
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Name: server.Name,
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Host: server.Host,
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Port: int32(server.Port),
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Group: server.Group,
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Motd: server.Motd,
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}
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buf, err := serverWrapPacket(ServerPacketType_NEW, newPkt)
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if err != nil {
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panic(err)
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}
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wrapped.WriteChan <- ws.Binary(buf)
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return true
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})
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go serverProxyReadLoop(wrapped)
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} else {
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go serverReadLoop(wrapped, c.GetString("serverId"))
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}
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}
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func serverReadLoop(conn *ws.Conn, serverId string) {
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defer func() {
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fmt.Printf("%s closed\n", serverId)
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}()
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for {
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// 使用 Load 读取,避免并发问题
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serverVal, ok := servers.Load(serverId)
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if !ok {
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err := conn.Close()
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if err != nil {
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return
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}
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return
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}
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server := serverVal.(*Server)
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select {
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case msg := <-conn.ReadChan:
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if msg == nil {
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return
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}
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pkt := &ServerPacket{}
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err := proto.Unmarshal(msg, pkt)
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if err != nil {
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panic(err)
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}
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switch pkt.GetTyp() {
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case ServerPacketType_PING:
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// 更新 LastHB(由于 Server 本身是结构体指针,可以直接修改)
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server.LastHB = time.Now()
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resp := &ServerPacket{
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Typ: ServerPacketType_PONG,
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}
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buf, err := proto.Marshal(resp)
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if err != nil {
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panic(err)
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}
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conn.WriteChan <- ws.Binary(buf)
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case ServerPacketType_CONNECT:
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if serverProxyConn != nil {
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serverProxyConn.WriteChan <- ws.Binary(msg)
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}
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case ServerPacketType_JOIN:
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var payload ServerPlayerPacket
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err := proto.Unmarshal(pkt.GetPayload(), &payload)
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if err != nil {
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continue
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}
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server.Players = append(server.Players, payload.Player)
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case ServerPacketType_LEAVE:
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var payload ServerPlayerPacket
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err := proto.Unmarshal(pkt.GetPayload(), &payload)
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if err != nil {
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continue
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}
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for i, player := range server.Players {
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if player == payload.Player {
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server.Players = append(server.Players[:i], server.Players[i+1:]...)
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break
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}
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}
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case ServerPacketType_LIST:
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var payload ServerListPacket
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err := proto.Unmarshal(pkt.GetPayload(), &payload)
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if err != nil {
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panic(err)
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}
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reply := &ServerListPacket{
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ServerId: payload.ServerId,
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}
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if s, ok := servers.Load(payload.ServerId); ok {
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reply.Players = s.(*Server).Players
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buf, err := proto.Marshal(reply)
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if err != nil {
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panic(err)
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}
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buf, err = proto.Marshal(&ServerPacket{
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Typ: ServerPacketType_LIST,
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Payload: buf,
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})
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if err != nil {
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panic(err)
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}
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conn.WriteChan <- ws.Binary(buf)
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return
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}
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case ServerPacketType_STATUS:
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var payload ServerStatusPacket
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err := proto.Unmarshal(pkt.GetPayload(), &payload)
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if err != nil {
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panic(err)
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}
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switch payload.Status {
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case ServerStatus_FREE:
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server.Status = ServerStatusFull
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break
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case ServerStatus_WAITING:
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server.Status = ServerStatusWaiting
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break
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case ServerStatus_STARTING:
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server.Status = ServerStatusStarting
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break
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case ServerStatus_PLAYING:
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server.Status = ServerStatusPlaying
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break
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case ServerStatus_ENDING:
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server.Status = ServerStatusEnding
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break
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case ServerStatus_FULL:
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server.Status = ServerStatusFull
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break
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}
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case ServerPacketType_TOTAL:
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total := 0
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servers.Range(func(_, value any) bool {
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total += len(value.(*Server).Players)
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return true
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})
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reply := &ServerTotalPacket{
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Total: int32(total),
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}
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buf, err := proto.Marshal(reply)
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if err != nil {
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panic(err)
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}
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buf, err = proto.Marshal(&ServerPacket{
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Typ: ServerPacketType_TOTAL,
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Payload: buf,
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})
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if err != nil {
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panic(err)
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}
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conn.WriteChan <- ws.Binary(buf)
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}
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case <-conn.Context.Done():
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return
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}
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}
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}
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func serverProxyReadLoop(conn *ws.Conn) {
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defer func() {
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serverProxyConn = nil
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}()
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for {
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msg := <-conn.ReadChan
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if msg == nil {
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return
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}
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pkt := &ServerPacket{}
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err := proto.Unmarshal(msg, pkt)
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if err != nil {
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continue
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}
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switch pkt.GetTyp() {
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case ServerPacketType_PING:
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serverProxyLastHB = time.Now()
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resp := &ServerPacket{
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Typ: ServerPacketType_PONG,
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}
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buf, err := proto.Marshal(resp)
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if err != nil {
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panic(err)
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}
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conn.WriteChan <- ws.Binary(buf)
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}
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}
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}
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var serverUpgrader = websocket.Upgrader{
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ReadBufferSize: 1024,
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WriteBufferSize: 1024,
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}
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func generateServerId(prefix string) string {
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return prefix + util.RandStringNumber(rand.Intn(2)+1) + strings.ToUpper(util.RandStringAlphabet(rand.Intn(2)+1))
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}
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var serverHBTicker = time.NewTicker(time.Second * 5)
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func init() {
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go func() {
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for range serverHBTicker.C {
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// 遍历所有服务器,检查心跳
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servers.Range(func(key, value interface{}) bool {
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server := value.(*Server)
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if time.Since(server.LastHB) > time.Second*10 {
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deletePkt := &ServerDeletePacket{
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ServerId: server.Id,
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}
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if serverProxyConn != nil {
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buf, err := serverWrapPacket(ServerPacketType_DELETE, deletePkt)
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if err != nil {
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panic(err)
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}
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serverProxyConn.WriteChan <- ws.Binary(buf)
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}
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servers.Delete(key) // 超时则删除
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}
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return true // 继续遍历
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})
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if time.Since(serverProxyLastHB) > time.Second*10 && serverProxyConn != nil {
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err := serverProxyConn.Close()
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if err != nil {
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continue
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}
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}
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}
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}()
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}
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func serverWrapPacket(typ ServerPacketType, payload proto.Message) ([]byte, error) {
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pkt := &ServerPacket{
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Typ: typ,
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Payload: nil,
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}
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if payload != nil {
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buf, err := proto.Marshal(payload)
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if err != nil {
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return nil, err
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}
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pkt.Payload = buf
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}
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buf, err := proto.Marshal(pkt)
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if err != nil {
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return nil, err
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}
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return buf, nil
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}
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